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Best Decks for 5000–6000 Trophies This Week (Meta Picks You Can Win With)
Meta Analysis

Best Decks for 5000–6000 Trophies This Week (Meta Picks You Can Win With)

4 reliable 5000–6000 trophy decks built for midladder: clear win conditions, simple defenses, and real upgrade value.

5000-6000 trophies5 min readPublished 1/6/2026best decks for 5000-6000 trophies this week5000-6000 trophy decksmidladder metahog rider deckgiant beatdowngoblin cagearrows

Climbing from 5,000 to 6,000 is where “random stuff” stops working and your matchups start punishing sloppy cycles. The good news: this week’s midladder meta rewards decks that defend cleanly, punish overcommits, and don’t require perfect mechanics. Below are the best decks for 5000-6000 trophies this week—with exact lists, how to play them, and what to do when you face the usual midladder threats.

Hog Rider deck with Goblin Cage (safe pressure + easy defense)

This is the most consistent “playable every day” option in the 5000–6000 trophy range. Goblin Cage gives you a defensive anchor, and Hog + spells wins games even when you’re down levels.

Deck list (avg elixir ~3.1)

  • Hog Rider
  • Earthquake
  • The Log
  • Goblin Cage
  • Firecracker
  • Skeletons
  • Ice Spirit
  • Valkyrie

How you win

  • Single elixir: defend first, then Hog + Earthquake when they spend 5+ elixir in the back.
  • Double elixir: keep Hog pressure every 20–30 seconds and cycle back to Cage for safety.

Key tips for midladder

  • Place Goblin Cage 4 tiles from the river, centered, to pull Hog/Ram and force the Brawler to counterpush.
  • Versus buildings, don’t spam Hog alone—pair Hog + Earthquake when they’re at 7–10 elixir to guarantee value.
  • Save The Log for Goblin Barrel and ground swarms; let Valkyrie do the heavy lifting when possible.

Action item: Play 10 ladder games and track one stat: did you Earthquake only when Hog crossed the bridge? Fix that first.

Giant beatdown with Double Spell (simple plan, big punish)

If your ladder is full of overcommitments and shaky air defense, Giant beatdown is a clean way to farm wins. Your goal is to defend efficiently, then convert leftover troops into a Giant push.

Deck list (avg elixir ~3.8)

  • Giant
  • Night Witch
  • Mini P.E.K.K.A
  • Musketeer
  • Bats
  • Arrows
  • Fireball
  • Goblin Cage

How you win

  • Build one strong lane: Giant in front of surviving defense (Mini P.E.K.K.A/Musketeer), then spell their support.
  • Don’t split your damage: one committed push in double elixir is usually enough to take a tower.

Key tips for midladder

  • Use Arrows early if it deletes value (Minion Horde, Skeleton Army, Goblin Gang). Don’t “save it for later” and lose a tower.
  • Cage + Musketeer is your default defense vs Hog/balloon-style pressure.
  • Fireball is for medium troops behind tanks (Wizard, Musketeer, Executioner). Hit tower + troop whenever you can.

Action item: In your next 5 games, never place Giant first play. Defend, then counterpush with Giant.

Royal Giant control with Goblin Cage (anti-midladder, low stress)

Royal Giant thrives in the midladder meta because you don’t have to cross the bridge into chaos—you start dealing damage from the river. It’s one of the safest 5000-6000 trophy decks for consistent wins.

Deck list (avg elixir ~3.6)

  • Royal Giant
  • Fisherman
  • Hunter
  • Goblin Cage
  • Lightning
  • Arrows
  • Skeletons
  • Electro Spirit

How you win

  • Defend with Cage + Hunter, then drop RG at the river when they’re low on elixir.
  • Use Lightning to delete the “three-card problem”: building + ranged support + tower.

Key tips for midladder

  • Fisherman pulls tanks away from your tower and sets up Hunter point-blank bursts.
  • Arrows covers swarm and air spam (Minions/Minion Horde) so your Hunter doesn’t get overwhelmed.
  • Don’t Lightning “just because.” Wait for at least 2 targets (ideally 3: tower + building + support).

Action item: Review one replay: count how many Lightnings hit only 1 troop + tower. Aim for 2+ every time.

Splashyard (Graveyard) with Cage + Arrows (anti-swarm consistency)

If you’re tired of losing to random swarm + spam defenses, Splashyard is a clean answer. This list is built for the midladder meta where Goblin Gang/Skarmy/Minion Horde show up constantly.

Deck list (avg elixir ~3.5)

  • Graveyard
  • Baby Dragon
  • Ice Wizard
  • Tornado
  • Goblin Cage
  • Poison
  • Arrows
  • Barbarian Barrel

How you win

  • Defend with Ice Wiz + Baby Dragon + Tornado, then Graveyard + Poison on counterpush.
  • In double elixir, cycle Graveyard when you have a tanking unit (Cage Brawler) crossing.

Key tips for midladder

  • Arrows is your emergency button vs Minion Horde or Skeleton Army when Barrel isn’t enough.
  • Poison is your main win spell—use it with Graveyard, not alone, unless it secures a tower.
  • Tornado pulls support into Baby Dragon splash; aim to hit 2+ units with every Nado.

Action item: In your next session, only play Graveyard when you have a tank (Brawler/Baby Dragon) already walking up.

What to do next (quick plan for 5,000–6,000)

Pick one of these best decks for 5000-6000 trophies this week and stick with it for at least 30 games. Swapping decks every loss is the fastest way to stall out.

Your 30-game checklist

  • Choose 1 deck and write down your “default defense” combo (example: Cage + Valkyrie).
  • Track 3 matchups you see most (Hog, Giant, Balloon) and note what card you want in hand.
  • Upgrade priority (best value first): win condition → main spell → primary defender (Cage/Hunter/Valk) → cycle cards.

Action item: Queue 10 games today with one deck only, then adjust just 1 card if a single matchup is repeatedly unwinnable.

Closing: keep your deck, fix your timing

The 5000–6000 trophy range is more about clean choices than fancy plays. These best decks for 5000-6000 trophies this week are built to survive midladder chaos: solid defense (Goblin Cage), reliable spells (Arrows/Fireball/Poison), and win conditions that don’t need perfect micro.

Related resources you’ll want next:

  • Matchup guides for the midladder meta (Hog, Giant, Balloon)
  • Upgrade order and card substitution tips for underleveled accounts
  • How to use Goblin Cage placements to stop bridge spam

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.