At 6000–7000 trophies, most losses aren’t from “bad matchups”—they’re from one missed defense that turns into 1200+ damage. That’s why Executioner Tornado control is so strong in the current ladder meta: it shrinks chaos into predictable pulls, clean clears, and counterpush pressure you can repeat every game.
Why Executioner Tornado Control wins in the 6000–7000 trophy ladder meta
Executioner + Tornado is a reset button versus swarms, bridge spam, and medium pushes. You’re not trying to race; you’re trying to defend for +1 to +3 elixir and turn that into a safe win condition connection.
Key reasons it’s one of the best decks for 6000-7000 trophies this week:
- Tornado forces all support troops into Executioner’s axe line (huge value vs Witch/Musketeer/Archers).
- You can activate King Tower early vs Hog Rider, Balloon, and many Miner paths—this matters a lot in 6k–7k.
- Control decks punish overcommitments: if they spend 8–10 elixir at the bridge, you defend and counter with a tank + ranged unit.
Tip: Your Tornado is a resource, not a panic button. If you can defend without it, save it for their next big support stack.
Action item: In your next 10 ladder games, aim for 1 King activation (Hog/Balloon) and note how many defenses become easier afterward.
Best Deck #1 (Core): Executioner Tornado Control with Golden Knight
This is the cleanest “learn the archetype” version for 6000-7000 trophy decks because Golden Knight gives you reliable counterpush damage without overcommitting.
Deck list (approx. 3.6 elixir)
- Golden Knight
- Executioner
- Tornado
- Goblin Cage
- Cannon Cart
- Fireball
- Barbarian Barrel
- Skeletons (or Ice Spirit if you prefer)
How you win
You defend first, then convert:
- Cage pulls win conditions (Hog/Ram/Battle Ram), Executioner farms value, and Cannon Cart becomes your pressure lane.
- Golden Knight dashes clean up after Fireball/Executioner chip, and he’s your “punish” card when they overspend.
Core defense patterns (with numbers)
- Hog Rider: Goblin Cage centered (4 elixir) + Skeletons (1) if needed. If Hog is unsupported, you often take only 1 hit.
- Bridge spam (Bandit/Ghost/Ram): Cage + Executioner behind tower; Tornado only when they stack support (save 3 elixir).
- Graveyard: Executioner in line + Barbarian Barrel for skeleton control; Fireball their support if it’s on tower.
Tip: Place Executioner 3–4 tiles from the river so his axe hits both the tank and the support behind it.
Action item: Practice one rule—don’t Tornado a single unit unless it saves 400+ tower HP or activates King.
Best Deck #2: Executioner Tornado Control with Goblin Cage + Miner chip
If you like winning by small, repeatable damage (and not gambling on one big push), this variant is a top-tier control deck for the 6k–7k ladder meta.
Deck list (approx. 3.4 elixir)
- Miner
- Executioner
- Tornado
- Goblin Cage
- Cannon Cart
- Poison
- Barbarian Barrel
- Bats (or Skeletons)
Game plan
- Defend with Cage + Executioner and stack into Cannon Cart at the bridge.
- Miner + Poison is your reliable damage package. In double elixir, you can Miner every 15–20 seconds if you’re defending efficiently.
Miner placements you should rotate
- Safe chip: back corner (hardest to punish)
- Versus ranged defenders: Miner to the side of tower to dodge centered units
- Versus buildings: Miner on the building first, then Poison both building + tower if aligned
Tip: Poison is a win condition here—use it when it hits tower + at least 4 elixir of troops/building.
Action item: For your next session, track your Poison value. If you’re not consistently hitting tower + 4 elixir, be more patient.
Best Deck #3: Executioner Tornado Control with Royal Giant (RG) pressure
If you want a simpler “defend then drop win condition” version, RG fits Executioner Tornado control well because Tornado groups defenders for splash and RG forces responses.
Deck list (approx. 3.8 elixir)
- Royal Giant
- Executioner
- Tornado
- Goblin Cage
- Cannon Cart
- Lightning
- Barbarian Barrel
- Electro Spirit
When to choose this over Miner
- You face lots of building + ranged spam (Tesla/Inferno Tower/Musketeer) where Lightning gets huge value.
- You prefer one big connection over many small chips.
Simple double elixir loop
- Defend → RG at bridge with leftover Executioner/Cannon Cart
- Hold Lightning for 2 targets (ex: Tesla + Musketeer) or 3 targets (best case)
Tip: Don’t RG first play in single elixir. You’ll bleed elixir defending the counterpush.
Action item: In double elixir, only Lightning when you hit at least 9 elixir of value (e.g., Tesla + 5-cost support).
What to do next (fast climb plan for 6000–7000 trophies)
- Pick one version and stick to it for 30 games (switching decks kills your learning speed).
- Learn 3 Tornado pulls:
- King activation vs Hog/Balloon
- Pulling support into Executioner line
- Pulling win condition to center for Cage/tower focus
- Review 3 losses and write one sentence each: “I lost because I Tornado’d early / I Fireballed no-value / I overpushed in single.”
Action item: Queue ladder now and commit to the “defend first, counter second” rule for your next 5 games.
Closing: more decks and meta help
Executioner Tornado control is one of the best decks for 6000-7000 trophies this week because it reduces misplay damage and scales hard in double elixir. If you want more 6000-7000 trophy decks and weekly ladder meta updates, check:
- Best decks for 6000-7000 trophies this week (weekly rotation)
- Matchup guides: Hog, Graveyard, and bridge spam
- Card swaps for your levels (budget replacements)

