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Top Counters to Executioner Tornado Control (6000–7000 Trophies)
6000-7000 trophies

Top Counters to Executioner Tornado Control (6000–7000 Trophies)

Updated 2026-01-19T06:46:17.157+00:006 min readExecutioner Tornado ControlExecutionerTornadocounter guide6000-7000Golden KnightCannon CartGoblin CageFireballElectro Spiritladder

Executioner Tornado Control (often called ExeNado control) is one of the most annoying ladder decks at 6000–7000 trophies because it turns your pushes into value: Tornado pulls everything into Executioner’s axe, then a building or tank finishes the defense and they counterpush.

If you keep losing to Executioner Tornado Control, the fix isn’t “push harder”—it’s choosing counters that don’t clump, punish their rotations, and force awkward Tornado usage.

Why Executioner Tornado Control wins on ladder (and what you must deny)

Executioner + Tornado is strongest when you give them three things:

  • A medium push (8–14 elixir) that gets pulled into one tile
  • A predictable backline support troop they can line up
  • Time to set up (Executioner behind King Tower into Tornado)

Your goal vs Executioner Tornado Control is to:

  • Force Tornado early (so it’s not available for the main pull)
  • Split threats so Executioner can’t hit everything
  • Turn their defensive Executioner into a liability with spells or opposite-lane pressure

Action item: In your next match vs ExeNado control, track Tornado’s cycle and only commit your main push when Tornado is out of hand.

Best win conditions that counter Executioner Tornado Control

These win conditions either punish their setup or don’t care about Tornado positioning as much.

Graveyard + Poison: the cleanest Executioner Tornado Control counter

Executioner Tornado Control wants to defend in one place. Graveyard forces them to defend everywhere at once.

  • Poison deletes the typical defenders (Executioner chip, swarm, medium troops) and reduces Tornado value
  • You can tank with Knight, Valkyrie, or Goblin Cage brawler while your Graveyard does work
  • Even if they Tornado, skeletons still spawn around the tower

Tip: If their Executioner is on defense, Poison the tower + Executioner tile and let the Graveyard run—don’t add extra support that gets Tornado’d.

Action item: Add Poison to your Graveyard plan and commit to “tank + Graveyard + Poison” as your default punish.

Royal Hogs split pressure (forces bad Tornado decisions)

Royal Hogs are excellent into Executioner Tornado Control because you can split 2–2 or 3–1.

  • Tornado can’t fully stop split Hogs without giving up tower damage
  • Executioner struggles to cover both lanes when you place Hogs wide
  • You can Fireball their Executioner/building clump for guaranteed value

Placement example: Split Royal Hogs 2 left / 2 right at the river, then support the lane where they place their building.

Action item: Practice split Royal Hogs every time you see Executioner in the back—don’t play them all-in one lane.

Miner control with consistent chip (avoid clumping)

Miner decks do well because they don’t need a big blob push.

  • Tornado doesn’t stop Miner chip damage
  • You can pressure constantly and force them to spend Tornado defensively
  • Miner + Wall Breakers (if you run it) spreads the threat and punishes slow cycles

Tip: Don’t stack ranged supports behind a tank into Executioner. Send small, repeated threats instead.

Action item: In Miner matchups vs ExeNado control, aim for 3–5 Miner connections per game rather than one huge push.

Defensive counters: cards that break the ExeNado defense-to-counterpush loop

You don’t just need to attack well—you need to stop their counterpush without giving Executioner Tornado value.

Golden Knight: punish Tornado patterns and swing lanes

Golden Knight is a strong ladder answer because:

  • His dash can slip past awkward pulls and punish support troops
  • He threatens opposite-lane pressure quickly after defending
  • He’s hard for Executioner Tornado Control to “farm” if you don’t clump support behind him

How to use: Defend cheaply, then drop Golden Knight at the bridge in the other lane when they play Executioner behind King Tower.

Action item: When they play Executioner in the back, immediately look for an opposite-lane Golden Knight pressure window.

Goblin Cage: stable building that doesn’t hand them huge Tornado value

Goblin Cage is one of the safest buildings into control decks.

  • Pulls win conditions cleanly without you stacking troops
  • The brawler provides counterpush value without clumping behind a tank
  • It’s harder for Executioner to farm compared to swarm buildings

Placement tip: Versus most bridge threats, place Cage 4–3 (standard) so the brawler spawns centered and you don’t feed an easy Tornado clump.

Action item: If your current list has a fragile building, test Goblin Cage for 10 games on ladder and track how often you stop counterpush damage.

Cannon Cart: defensive anchor that survives and counterpushes

Cannon Cart is excellent at 6000–7000 because it’s both defense and win pressure.

  • It outlasts many mid-cost defenders and forces a response
  • Even if they Tornado, you haven’t stacked multiple troops to give Executioner value
  • After defense, you can support it lightly (one card) instead of building a blob

Tip: Support Cannon Cart with one cheap card (like Electro Spirit) rather than a full backline.

Action item: Commit to “Cannon Cart + one support” counterpushes—stop adding a second support troop into Tornado.

Spell and cycle tools that flip Executioner Tornado Control matchups

Ladder Executioner Tornado Control often relies on one defender doing everything. Your spells should punish that.

Fireball: remove Executioner value and win the damage race

Fireball is your best general-purpose answer.

  • Fireball + small chip often forces Executioner off the board before it farms value
  • You can Fireball their Executioner + building if they line them up (common at this trophy range)
  • It helps you win in overtime by converting defenses into tower damage

Timing tip: Fireball the Executioner when it’s committed to a line (about to throw) and your win condition is already threatening.

Action item: Count how many times per match you can Fireball at least 4 elixir of value (Executioner + something). Aim for 2+ times.

Electro Spirit: break Tornado pulls and reset bad alignments

Electro Spirit does more than “cycle.” Into Executioner Tornado Control:

  • It spreads your units slightly (less perfect clumps)
  • It stuns defenders so your split pressure gets extra hits
  • It helps you clean up their support without adding a big troop that feeds Tornado

Tip: Use Electro Spirit to support a single lane threat, not as a follow-up into a stacked group.

Action item: Add Electro Spirit to your cycle if you’re struggling with clean defenses and need cheaper tempo.

What to do next (quick ladder plan for 6000–7000)

Use this checklist for your next 20 games vs Executioner Tornado Control:

  1. Track Tornado: don’t commit your main push until they’ve used it (or you’ve forced it).
  2. Split pressure: Royal Hogs splits, Miner chip, or opposite-lane Golden Knight when Executioner is in the back.
  3. Don’t clump: one support troop max behind a tank; avoid “blob” pushes.
  4. Spell for value: look for Fireball on Executioner + building, or Poison if you’re on Graveyard.
  5. End counterpushes early: defend, then counter with a single threat (Cannon Cart, Golden Knight, Miner) instead of stacking.

Action item: Write down the last time you lost to ExeNado control—was it because you clumped into Tornado, or because you didn’t punish Executioner in the back? Fix only that one mistake next game.

Closing: more counter guides to boost your ladder win rate

Executioner Tornado Control is beatable at 6000–7000 trophies once you stop feeding Tornado value and start forcing split defenses. Build around stable answers like Goblin Cage or Cannon Cart, and pick a win condition that naturally spreads threats.

Related resources you should read next:

  • Counter guide: How to punish defensive buildings on ladder
  • Matchup plan: Split-lane pressure basics (Royal Hogs / Miner)
  • Spell guide: Fireball timing for mid-ladder control decks

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