The Clash of Clans Gamer Score is an independent 0–1000 rating of a player’s lifetime achievement, computed from six fixed milestones in their public Supercell stats.
What is the Clash of Clans Gamer Score?
Supercell publishes Town Hall level, trophies, and top-player rankings, but no single number for how accomplished a village is overall. The Clash of Clans Gamer Score fills that gap: it scores six lifetime milestones on fixed thresholds (not a moving percentile), so a score is stable, comparable, and impossible to fake — every input is the player’s own authoritative Supercell data.
How is it calculated?
| Axis | Max | What it measures |
|---|---|---|
| Town Hall | 250 | Town Hall level — the spine of Clash of Clans progression, on a straight line to the current max (TH18). |
| Heroes | 250 | Combined home-village hero levels plus hero-equipment investment — the biggest driver of attack strength. |
| War stars | 200 | Lifetime clan-war stars earned — a veteran’s cumulative war contribution. |
| Trophy peak | 150 | Best trophies ever plus accumulated legend trophies across seasons. |
| Beyond the base | 100 | Builder Base peak trophies and total Clan Capital gold contributed. |
| Experience | 50 | Account experience level. |
| Total | 1000 |
How does each axis turn into points?
Every axis is a fixed straight-line scale between milestones — no curves, no percentiles, no opponent-dependent adjustments. Here is the exact mapping, with a worked example for each:
Town Hall0–250
Your Town Hall level on a straight line to the current max (TH18) — about 13.9 points per Town Hall. It never drops, so this axis only ever climbs.
Example: Town Hall 15 → (15 ÷ 18) × 250 ≈ 208 of 250.
Heroes0–250
Two parts, summed and capped at 250. Hero levels (up to 200): your combined home-village hero levels on a straight line to 480 — the full Hero Hall 12 cap across all six heroes. Equipment (up to 50): your total hero-equipment levels on a straight line to 500.
Example: 300 combined hero levels + 200 equipment levels → (300 ÷ 480) × 200 + (200 ÷ 500) × 50 = 125 + 20 = 145 of 250.
War stars0–200
Lifetime clan-war stars on a straight line to 2,000 (a seasoned war veteran) — 1 point per 10 stars. War stars only accumulate, so this axis never falls.
Example: 1,000 lifetime war stars → (1,000 ÷ 2,000) × 200 = 100 of 200.
Trophy peak0–150
Two parts, summed and capped at 150. Best trophies (up to 110): your highest trophies ever on a straight line to 6,000 (Legend League territory). Legend trophies (up to 40): accumulated legend trophies on a straight line to 15,000 — the differentiator among long-term Legend players.
Example: 5,600 best + 9,000 legend → (5,600 ÷ 6,000) × 110 + (9,000 ÷ 15,000) × 40 ≈ 103 + 24 = 127 of 150.
Beyond the base0–100
Two parts, summed and capped at 100. Builder Base (up to 50): best Builder Base trophies on a straight line to 6,000. Clan Capital (up to 50): total capital gold contributed on a straight line to 3,000,000.
Example: 5,000 builder peak + 1,500,000 capital gold → (5,000 ÷ 6,000) × 50 + (1,500,000 ÷ 3,000,000) × 50 ≈ 42 + 25 = 67 of 100.
Experience0–50
Account experience level on a straight line to level 300 — 1 point per 6 levels.
Example: Level 240 → (240 ÷ 300) × 50 = 40 of 50.
Each axis is rounded to a whole number and the six are added up — the breakdown on a profile always sums exactly to the headline score.
Where does the data come from?
Every input is read from Supercell’s public Clash of Clans API:
Peaks and monotonic stats only — nothing you can lose
Every axis reads values that never go down: Town Hall level, hero and equipment levels, lifetime war stars, best trophies, accumulated legend trophies, Builder Base peak, and capital contributions. Season resets and trophy drops never lower your score — it only moves when you achieve something new.
Army side only — the API shows no base or defenses
The official Clash of Clans API exposes heroes, troops, spells, and hero equipment, plus war and trophy stats — but no base layouts, building levels, or resource storages. The score is built entirely from that army-and-achievement surface, never a guess about your walls or defenses.
Skill and progression only
The score is computed from one public /players call: Town Hall, heroes, war stars, trophies, Builder Base, capital, and level. Clan role, donations, and cosmetics never affect it.
Freshness
Profiles are cached briefly and refresh as they are viewed. Lifetime-achievement inputs move slowly, so scores are stable by design.
Tiers
FAQ
What is a good Clash of Clans Gamer Score?
Anything in Diamond (550+) reflects a strong, well-rounded max-or-near-max account; Champion (700+) and Royal (850+) are reserved for seasoned veterans with deep war and hero investment. The score runs 0–1000.
Why is my score based on peaks, not my current trophies?
Trophies reset each season, so current placement is a poor lifetime signal. The score reads your best trophies ever and accumulated legend trophies, which only go up — a season reset never lowers your score.
Does the score see my base, walls, or defenses?
No — the official API exposes no base layouts or building levels. The Gamer Score is computed from your army side (heroes, equipment) plus war stars, trophies, Builder Base, capital, and level.
Is the Clash of Clans Gamer Score comparable to the CR and BS scores?
All three run 0–1000 with the same seven TrophyCoach tiers (Bronze to Royal), so tiers are comparable across games — but the axes are game-specific: six for Clash of Clans, six for Clash Royale, five for Brawl Stars.
How often does my score update?
Profiles are cached briefly, so a score reflects your stats within minutes of viewing. Lifetime inputs barely move, so it stays stable.
Is this an official Supercell rating?
No. The Clash of Clans Gamer Score is an independent rating computed by TrophyCoach from public Supercell API data. It is not affiliated with or endorsed by Supercell.
