Meta Shift Tracker
6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.
Is My Deck Still Good?
Search for up to 8 cards in your deck and see their full balance history across 6 seasons.
Balance Change Timeline
Tap any card to see what changed. Scroll horizontally on mobile.
Swipe to see all seasons →
Season 77
Nov 2025
14 changes
Season 78
Dec 2025
10 changes
Season 79
Jan 2026
12 changes
Season 80
Feb 2026
16 changes
Season 81
Mar 2026
18 changes
Season 82
Apr 2026
14 changes
Season 82 Spotlight
Apr 2026 — Current14 cards changed this season. Here are the winners and losers.
Winners (2)
Skeleton Dragons
Splash radius 0.8 → 1.5 tiles (+88%)
Firecracker
Projectile speed increased
Losers (11)
Cannon
Damage 212 → 202 (-5%)
Fisherman
Slow duration removed entirely
Goblin Hut
Spawn speed 2.1s → 2.2s
Wall Breakers
Evo area damage 258 → 192 (-26%)
Royal Ghost
Evo Souldier damage 204 → 81 (-60%)
Skeleton Barrel
Evo death damage 220 → 192
Hero Magic Archer
Ability cost 1 → 2 elixir
Hero Knight
Taunt window 0.7s → 0.1s
Hero Ice Golem
Knockback removed entirely
Hero Mega Minion
Ability delay on spawn 0s → 1.5s
Hero Goblins
Respawn 1 tile further back
Reworked (1)
Suspicious Bush
Range Short → Long
Key Takeaways
- Skeleton Dragons Got the biggest buff in the patch with splash radius +88% — expect them in 20%+ of decks within a week. Now a premier Minion Horde and air-swarm counter.
- Wall Breakers Evolution Area damage cut by 26% is a direct hit to Miner Wall Breakers — the deck drops from top-3 to mid-tier.
- Hero Magic Archer Ability cost doubled from 1 to 2 elixir completely changes the value math and drops the hero from S-tier to A- or B-tier.
- Royal Ghost Evolution Souldier damage cut by 60% neuters PEKKA Bridge Spam variants that relied on the evolution slot.
Most Touched Cards
Cards that Supercell can't stop tweaking across the last 6 seasons.
Royal Giant
Goblin Drill
Cannon
Mini P.E.K.K.A.
Valkyrie
Mortar
Lumberjack
Mega Knight
Arrows
Phoenix
Electro Giant
Tesla
Most Neglected Cards
Cards the balance team keeps ignoring despite low win rates and community outcry.
Void
38% win rateLast changed: Season 68
Niche mechanic with no synergy. Community calls it dead on arrival.
Barbarian Hut
34% win rateLast changed: Season 64
Lowest use rate in the game. Too expensive, too slow, outclassed by every spawner.
Rune Giant
41% win rateLast changed: Season 70
Overshadowed by Royal Giant and Golem. r/ClashRoyale demands a rework.
Night Witch
36% win rateLast changed: Season 66
Nerfed into the ground in 2023. Bats spawn too slow to matter.
Live Meta Data
Real-time card stats, matchups, and insights from our battle database.
No card stats available yet. Data populates after the next meta generation cycle.
Frequently Asked Questions
- How often does Clash Royale release balance changes?
- Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
- Which cards have been nerfed the most in 2025-2026?
- The Meta Shift Tracker shows the complete nerf history for Seasons 76-81. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
- What are neglected cards in Clash Royale?
- Neglected cards are those that haven't received a balance change in 3 or more seasons despite low usage or win rates. The tracker highlights these cards so the community can see which parts of the card pool Supercell isn't addressing.
- How do balance changes affect the meta?
- Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.
