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Meta Shift Tracker

6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.

Last balance patch: Season 84 (Jun 2026) · 27 changes

The tracker shows what changed across the whole meta. Deck Impact Brief shows what changed for your exact 8 cards.

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Search for up to 8 cards in your deck and see their full balance history across 6 seasons.

Balance Change Timeline

Tap any card to see what changed. Scroll horizontally on mobile.

BuffedNerfedReworked

Swipe to see all seasons →

Season 79

Jan 2026

12 changes

Season 80

Feb 2026

16 changes

Season 81

Mar 2026

18 changes

Season 82

Apr 2026

14 changes

Season 83

May 2026

11 changes

Season 84

Jun 2026

27 changes

Season 84 Spotlight

Jun 2026 — Current

27 cards changed this season. Here are the winners and losers.

Winners (4)

Rune Giant

Damage 120 → 153 (+28%)

Dart Goblin

Evo poison dmg stage 1 51 → 64 (+25%), stage 2 115 → 128 (+11%)

Electro Dragon

HP 998 → 1049 (+5%)

Goblin Giant

HP 3020 → 3110 (+3%)

Losers (22)

Hero Balloon

Skeletrooper landing damage 307 → 263 (-14%)

Hero Bowler

Ability duration 9s → 7.3s (-19%) — three shots, not four

Inferno Dragon

Evo charge duration 9s → 7s (-22%)

Lumberjack

Evo crown tower damage 256 → 128 (-50%)

Mortar

Evo deploy time 0.2s → 0.5s (+150% slower)

Mega Knight

Evo heavy-troop knockback 4 → 2.5 tiles (-38%)

Furnace

Range 6 → 5.5 tiles (-8%)

Graveyard

Skeleton count 13 → 12 (-8%)

Rascals

Boy HP 1940 → 1832 (-6%)

Tesla

Lifetime 30s → 25s (-17%); HP 1152 → 1182 (+3%)

Arrows

Crown tower damage 93 → 75 (-19%)

Freeze

Crown tower damage 45 → 37 (-18%)

Fireball

Crown tower damage 207 → 172 (-17%)

Zap

Crown tower damage 58 → 48 (-17%)

Giant Snowball

Crown tower damage 54 → 45 (-17%)

Rage

Crown tower damage 54 → 45 (-17%)

The Log

Crown tower damage 41 → 37 (-15%)

Poison

Crown tower damage 184 → 168 (-9%)

Earthquake

Crown tower damage 159 → 147 (-8%)

Vines

Crown tower damage 76 → 70 (-8%)

Rocket

Crown tower damage 371 → 343 (-8%)

Lightning

Crown tower damage 286 → 265 (-7%)

Reworked (1)

Hero Dark Prince

Deploy 2s → 1s; first charge 0 → 2.5 tiles; Rhino crown tower spawn dmg 307 → 0 (-100%)

Key Takeaways

  • 12-Spell Crown Tower Nerf The headline of the June 1 patch: 12 spells lose Crown Tower (chip) damage at once — Arrows -19% down to Lightning -7% — while keeping full troop-killing power. Spell-cycle and spell-chip win conditions (Rocket cycle, Graveyard + Poison, Log Bait) drop a tier; unit-based decks rise.
  • Hero Dark Prince Reworked: deploy time 2s → 1s, first charge now needs 2.5 tiles of runway (was instant), and Rhino crown-tower spawn damage removed entirely (307 → 0). Faster and more reliable on defense, gutted as a free-chip offensive threat.
  • Mega Knight Evolution Heavy-troop knockback 4 → 2.5 tiles (-38%). The long-requested nerf finally lands at the Evolution level, opening up counters the Evo had been overpowering.
  • Rune Giant Biggest buff in the patch: damage 120 → 153 (+28%), making her far more effective at downing buildings and Crown Towers. Part of a 4-card buff set (with Dart Goblin Evo, Electro Dragon, Goblin Giant) that rewards board presence.

Most Touched Cards

Cards that Supercell can't stop tweaking across the last 6 seasons.

1
1 buff2 nerfs
3x
2
2 buffs1 nerf
3x
3
2 buffs1 nerf
3x
4
2 buffs1 nerf
3x
5
2 nerfs1 rework
3x
6
2 buffs1 nerf
3x
7
3 nerfs
3x
8
1 buff1 nerf
2x
9
1 buff1 nerf
2x
102x
11
1 buff1 nerf
2x
12
1 buff1 nerf
2x

Most Neglected Cards

Cards the balance team keeps ignoring despite low win rates and community outcry.

Void

38% win rate

Last changed: Season 68

Niche mechanic with no synergy. Community calls it dead on arrival.

Barbarian Hut

34% win rate

Last changed: Season 64

Lowest use rate in the game. Too expensive, too slow, outclassed by every spawner.

Rune Giant

41% win rate

Last changed: Season 70

Overshadowed by Royal Giant and Golem. r/ClashRoyale demands a rework.

Night Witch

36% win rate

Last changed: Season 66

Nerfed into the ground in 2023. Bats spawn too slow to matter.

Live Meta Data

Real-time card stats, matchups, and insights from our battle database.

No card stats available yet. Data populates after the next meta generation cycle.

Frequently Asked Questions

How often does Clash Royale release balance changes?
Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
Which cards have been nerfed the most in 2025-2026?
The Meta Shift Tracker shows the complete nerf history for Seasons 76-81. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
What are neglected cards in Clash Royale?
Neglected cards are those that haven't received a balance change in 3 or more seasons despite low usage or win rates. The tracker highlights these cards so the community can see which parts of the card pool Supercell isn't addressing.
How do balance changes affect the meta?
Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.

    Clash Royale Balance Change Tracker — Meta Shifts & Neglected Cards (2025-2026) | Clash Royale AI Coach