The CR Gamer Score is an independent 0– 1000 rating of a Clash Royale player’s lifetime achievement, computed from six fixed milestones in their public Supercell stats.
What is the CR Gamer Score?
Supercell publishes trophies and a top-ladder leaderboard, but no single number for how accomplished a player is overall. The CR Gamer Score fills that gap: it scores six lifetime milestones on fixed thresholds (not a moving percentile), so a score is stable, comparable, and impossible to fake — every input is the player’s own authoritative Supercell data.
How is it calculated?
| Axis | Max | What it measures |
|---|---|---|
| Path of Legends | 300 | Best-ever league (1–10, Ultimate Champion = top) + Ultimate-Champion trophies. The strongest modern skill signal. |
| Ladder peak | 200 | Best trophies ever reached (with a battle-log correction above the 14,000 API cap — see below). |
| Challenges | 150 | Best Classic or Grand Challenge run — a maxed 12-win Grand Challenge earns full marks. Special event challenges don’t count (see below). |
| Experience & mastery | 200 | King Level plus lifetime Star Points. |
| Clan War | 80 | Career war-day wins. |
| Dedication | 70 | Total battles played and three-crown wins. |
| Total | 1000 |
How does each axis turn into points?
Every axis is a fixed straight-line scale between milestones — no curves, no percentiles, no opponent-dependent adjustments. Here is the exact mapping, with a worked example for each:
Path of Legends0–300
Two parts. League points (up to 200): your best-ever league fills a straight line from League 1 (0 points) to the top league (all 200) — on today’s 7-league ladder each rung past the first is worth about 33 points, and pre-rework records are graded against the old 10-league ladder so veterans aren’t short-changed. Trophy points (up to 100): only once you’ve reached Ultimate Champion, your best UC trophy count earns 1 point per 20 trophies, maxing at 2,000. Players who never touched Path of Legends are graded on their legacy Trophy Road peak instead (up to 180 points at a 9,000 peak), and the score keeps whichever path is higher.
Example: Ultimate Champion with 1,672 UC trophies → 200 league points + (1,672 ÷ 2,000) × 100 ≈ 84 trophy points = 284 of 300.
Ladder peak0–200
Your best trophies ever, on a straight line to 9,000: every 45 trophies of peak is 1 point, and a 9,000+ peak earns all 200. (Above the 14,000 API cap we substitute the battle-log-corrected peak — see the data notes below.)
Example: A 7,500 trophy peak → (7,500 ÷ 9,000) × 200 ≈ 167 of 200.
Challenges0–150
Your best Classic or Grand Challenge run, worth 12.5 points per win: a maxed 12-win run earns all 150. Special event challenges never move this number (Supercell doesn’t count them — see below).
Example: A best run of 9 wins → (9 ÷ 12) × 150 ≈ 113 of 150.
Experience & mastery0–200
King Level contributes up to 120 points on a straight line to level 65 (effectively maxed), and lifetime Star Points contribute up to 80 points on a straight line to 1,000,000.
Example: King Level 52 with 240,000 Star Points → (52 ÷ 65) × 120 + (240,000 ÷ 1,000,000) × 80 ≈ 96 + 19 = 115 of 200.
Clan War0–80
Career war wins (Clan Wars 1 war-day wins plus Clan Wars 2 badge progress) at 0.4 points per win; 200 or more wins earns all 80.
Example: 120 career war wins → 120 × 0.4 = 48 of 80.
Dedication0–70
Total battles contribute up to 45 points on a straight line to 30,000 battles, and lifetime three-crown wins contribute up to 25 points on a straight line to 15,000.
Example: 18,000 battles with 6,000 three-crowns → (18,000 ÷ 30,000) × 45 + (6,000 ÷ 15,000) × 25 = 27 + 10 = 37 of 70.
Each axis is rounded to a whole number and the six are added up — the breakdown on a profile always sums exactly to the headline score.
Where does the data come from — and where does it stop?
Every input is read from Supercell’s public Clash Royale API. That API is authoritative but not complete, and the score inherits its limits:
Trophies are capped at 14,000 by the Supercell API
The official /players endpoint stops counting at 14,000 — both current and best trophies flatline there, no matter how far past it a player has pushed. If you play ladder games, we also read the trophy counts in your battle log (your last 25 battles) and keep the highest number we have ever observed for your tag, using the higher of the two. That is the best effort possible with public data: if none of your recent logged battles started above 14,000, your profile shows 14,000 until we observe more.
Challenges = Classic and Grand Challenges only
Supercell reports one lifetime "max challenge wins" number, and in practice it only tracks Classic and Grand Challenge (tournament-style) runs. Special event challenges — Mega Draft, themed 12-win events with emote or coin prizes, Global Tournaments — do not update it, so a 12-win event finish will not appear here. We display exactly what Supercell reports.
War wins combine two eras
The API has a war-day wins counter that stopped growing when Clan Wars 1 ended, so we add your Clan Wars 2 battle-wins badge progress on top. The combined number is the closest public data gets to a true career war record.
Freshness
Player data is cached for about 12 hours and refreshes automatically as a profile is viewed. Lifetime-achievement inputs move slowly, so scores are stable by design.
Tiers
FAQ
What is a good CR Gamer Score?
Anything in Diamond (550+) reflects a strong, well-rounded account; Champion (700+) and Royal (850+) are reserved for seasoned, high-ceiling veterans. The score runs 0– 1000.
Why does a profile show exactly 14,000 trophies?
The Supercell API caps reported trophies at 14,000. We correct past the cap using the player’s battle log (last 25 battles) whenever it contains ladder battles above 14,000 — otherwise 14,000 is the most the public data can prove.
Which challenges count toward the Challenges score?
Only Classic and Grand Challenge runs — Supercell’s single "max challenge wins" stat does not track special event challenges. A 12-win Mega Draft, themed event, or Global Tournament run will not raise it, and we can only show what Supercell reports.
How do my league and trophies combine into the Path of Legends score?
The Path of Legends axis (0–300) adds two parts: your best-ever league fills 0–200 on a straight line to the top league, and once you have reached Ultimate Champion your best UC trophy count adds 1 point per 20 trophies up to 2,000 (0–100). Ultimate Champion with 1,672 trophies scores 200 + 84 = 284 of 300.
Does my YouTube or Twitch following affect my score?
No. The CR Gamer Score is skill and achievement only. Social reach is shown separately in the creator directory and never changes the score.
Why is my score based on my best Path of Legends, not my current one?
Path of Legends resets to League 1 every season, so current placement is a poor lifetime signal. The score uses your best-ever result, which only goes up.
How often does my score update?
Player data is cached for about 12 hours, so a score reflects your stats within roughly half a day. Lifetime-achievement inputs barely move, so it stays stable.
Is this an official Supercell rating?
No. The CR Gamer Score is an independent rating computed by TrophyCoach from public Supercell API data. It is not affiliated with or endorsed by Supercell.
