Event Mode
C.H.A.O.S Mode
Each card receives a random modifier — 150 modifiers across 50 cards.
Currently inactive
Core Rules
- Every card in your deck gets a random modifier per match.
- Modifiers range from minor (+10% damage) to game-changing (transform on death).
- Modifier roll is fixed for the duration of a single match.
Best Archetypes
- Cheap, flexible cards that survive bad-roll modifiers
- Cycle decks with multiple win conditions
- Defensive value decks
Worst Archetypes
- Three Musketeers (single-card dependent)
- Sparky (single-card dependent)
- Goblin Giant
