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Clash Coach AI

Event Mode

C.H.A.O.S Mode

Each card receives a random modifier — 150 modifiers across 50 cards.

Currently inactive

Core Rules

  • Every card in your deck gets a random modifier per match.
  • Modifiers range from minor (+10% damage) to game-changing (transform on death).
  • Modifier roll is fixed for the duration of a single match.

Best Archetypes

  • Cheap, flexible cards that survive bad-roll modifiers
  • Cycle decks with multiple win conditions
  • Defensive value decks

Worst Archetypes

  • Three Musketeers (single-card dependent)
  • Sparky (single-card dependent)
  • Goblin Giant

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    C.H.A.O.S Mode — Clash Royale Mode Guide | Clash Royale AI Coach