Event Mode
Heist
Towers are replaced with a single safe — destroy your opponent's safe to win.
Core Rules
- Both Princess Towers and the King Tower are replaced with one shared safe per side.
- Win by destroying the opponent's safe — there are no crowns or 1-crown wins.
- Standard 8-card deck rules apply, but speed beats every other deckbuilding axis.
- Challenge phase runs May 15–18, 2026 with a 12-win cap and Banner rewards.
Best Archetypes
- Hog Cycle
- Miner Wallbreakers
- Royal Giant
Worst Archetypes
- Defensive splash decks (Bowler / Executioner control)
- Slow Beatdown (Golem, Goblin Giant, LavaLoon)
- Three Musketeers / 9+ elixir all-ins
Recent Balance Changes
Season 83 (May 2026) — the most recent changes shaping play in Heist.
Electro Giant
BuffHit speed 2.1s → 1.8s; first hit 1.5s → 1s; reflected tower dmg 50 → 38
Giant Skeleton
ReworkHP 1413 → 1313 (-7%); collision 1 → 0.75; death bomb 209 → 269 (+29%); tower bomb 418 → 269 (-36%)
Hero Barbarian Barrel
NerfReroll range 4 → 3 tiles (-25%)
Hero Mega Minion
NerfWarp damage 412 → 373 (-9%)
Goblin Drill
NerfEvo goblins on 2nd submerge 2 → 1 (-50%)
Royal Hogs
NerfEvo landing damage 84 → 43 (-48%)
Giant Snowball
NerfEvo slowdown duration 4s → 3s (-25%)
Tesla
NerfEvo pulse damage 174 → 148 (-15%)
Dark Prince
NerfHit speed 1.3s → 1.4s (+8% slower)
Skeleton Dragons
NerfDamage 161 → 151 (-6%)
Spirit Empress
NerfGround hit speed 1.1s → 1.2s; HP 1152 → 1121; air HP 1177 → 1121 (-5%)
