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Clash Coach AI

Permanent Mode

Ranked / Path of Legends

Skill-based competitive ladder — King-level normalized matches against equal-skill opponents.

Permanent mode

Core Rules

  • King levels and card levels are normalized to a fixed Path of Legends ceiling.
  • Climb through Challenger I–III, Master I–III, Champion, Grand Champion, Royal Champion, Ultimate Champion.
  • Season resets monthly; rewards scale with peak Trophy Road during the season.

Best Archetypes

  • Whatever the current S-tier ladder meta is
  • Cycle decks with reliable defensive value
  • Decks featuring boosted-this-season cards

Worst Archetypes

  • Off-meta gimmick decks
  • Decks that hard-counter only one archetype

Recent Balance Changes

Season 83 (May 2026) — the most recent changes shaping play in Ranked / Path of Legends.

Electro Giant

Buff

Hit speed 2.1s → 1.8s; first hit 1.5s → 1s; reflected tower dmg 50 → 38

Giant Skeleton

Rework

HP 1413 → 1313 (-7%); collision 1 → 0.75; death bomb 209 → 269 (+29%); tower bomb 418 → 269 (-36%)

Hero Barbarian Barrel

Nerf

Reroll range 4 → 3 tiles (-25%)

Hero Mega Minion

Nerf

Warp damage 412 → 373 (-9%)

Goblin Drill

Nerf

Evo goblins on 2nd submerge 2 → 1 (-50%)

Royal Hogs

Nerf

Evo landing damage 84 → 43 (-48%)

Giant Snowball

Nerf

Evo slowdown duration 4s → 3s (-25%)

Tesla

Nerf

Evo pulse damage 174 → 148 (-15%)

Dark Prince

Nerf

Hit speed 1.3s → 1.4s (+8% slower)

Skeleton Dragons

Nerf

Damage 161 → 151 (-6%)

Spirit Empress

Nerf

Ground hit speed 1.1s → 1.2s; HP 1152 → 1121; air HP 1177 → 1121 (-5%)

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