Permanent Mode
Ranked / Path of Legends
Skill-based competitive ladder — King-level normalized matches against equal-skill opponents.
Core Rules
- King levels and card levels are normalized to a fixed Path of Legends ceiling.
- Climb through Challenger I–III, Master I–III, Champion, Grand Champion, Royal Champion, Ultimate Champion.
- Season resets monthly; rewards scale with peak Trophy Road during the season.
Best Archetypes
- Whatever the current S-tier ladder meta is
- Cycle decks with reliable defensive value
- Decks featuring boosted-this-season cards
Worst Archetypes
- Off-meta gimmick decks
- Decks that hard-counter only one archetype
Recent Balance Changes
Season 83 (May 2026) — the most recent changes shaping play in Ranked / Path of Legends.
Electro Giant
BuffHit speed 2.1s → 1.8s; first hit 1.5s → 1s; reflected tower dmg 50 → 38
Giant Skeleton
ReworkHP 1413 → 1313 (-7%); collision 1 → 0.75; death bomb 209 → 269 (+29%); tower bomb 418 → 269 (-36%)
Hero Barbarian Barrel
NerfReroll range 4 → 3 tiles (-25%)
Hero Mega Minion
NerfWarp damage 412 → 373 (-9%)
Goblin Drill
NerfEvo goblins on 2nd submerge 2 → 1 (-50%)
Royal Hogs
NerfEvo landing damage 84 → 43 (-48%)
Giant Snowball
NerfEvo slowdown duration 4s → 3s (-25%)
Tesla
NerfEvo pulse damage 174 → 148 (-15%)
Dark Prince
NerfHit speed 1.3s → 1.4s (+8% slower)
Skeleton Dragons
NerfDamage 161 → 151 (-6%)
Spirit Empress
NerfGround hit speed 1.1s → 1.2s; HP 1152 → 1121; air HP 1177 → 1121 (-5%)
